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Caping Knife

Tips and Guides For PvP RuneScape

Introduction

Taking the other players is a tricky business and in this Runescape Guide we will shed light on the strategy that has proven most viable through the years. The information presented here is derived from numerous interviews some of the most prominent Player Killers or PKers in the game and it is undoubtedly a recipe for success. Bear in mind that it Runescape guides are only meant as a tool players for beating mind to beat you. Tricking other players following you out of the wilderness and robbing them there with the help of this guide Runescape is an act of cowardice. We believe in dignity among the players.

A History of Violence

Runescape player killing or PKing has always been about beating your opponent with different tricks rather than relying on brute force and straight forward attack. This is the way it is in the old days of Runescape classic and it is even more more so in Runescape2 – the Runescape we play today – which replaced the classic version in early 2004. Some things have changed since the old days though. In Runescape You can not run Classic so combat is almost always to death and no auto-mean revenge cheap shots will decide the outcome most of the time. The play Runescape We now offer an easy escape route by teleporting and running but on the other hand it also invites many new ways to trap your opponent. Most notably due to the new combat system level. In the old Runescape'd raise your level of battle continued regardless of what skills you chose to practice, while the current Runescape is more sophisticated in this respect and allows you to raise your skills in a great deal before it can be seen your combat level. You can hide a lot of power because of this complex advance of combat level and that makes the player vs. player guise of an elusive skills. The builds that define this art is known as the Pures.

The pure concept

Being clean is about dealing as much damage as possible relative to your Combat Level. The one thing all pures have in common is Defense lvl 1. Defense does not have any advantages PKing Prayer and the same goes for a possible exception which we'll get to later. There are many PKers equip rune armor and powerful song prayer but they do not even get half the kills of a real pure. Walking the path of Pures specializing is all about the skills to attack and keeping the Combat level relatively low. Skill you can use the simulator to see how much you can push your skills in front of your Combat level rises. The ideal would be pure Magic 99, 99 HP, 99 Strength, 60 Attack & ranged from an estimated 99 Level 76 Combat. Nobody has managed to build it ideal for fine now the huge time it takes to get there yet but it should be your goal.

Where to PK

The Duel Arena is pretty self explanatory so we will focus on the few that are here. Some level decides how big Combat level there might be differences between you and those you fight. Level A couple can fight the players to a Combat level above or beneath you. At higher levels of some of the possible combat level difference will increase accordingly but the This area should be avoided unless you are very high level in all skills properly trained. The most frequent area is lvl 1 Varrock, Edgeville lvl 1 or PK & Castle Dragons at lvl 14 just north of Edgeville. Most players are afraid of losing their items so they want an easy way out and that's why they hang and around such locations. Still this place is the best for PKing seeing as there are so many players around. So it boils down to battle players Battle of similar level and it is child's play when you are pure.

Overall Strategy

Runescape PKing is a dangerous business and you should always be prepared to lose the item you're carrying. Do not draw first blood and get a Player Killer symbol above your head unless you are willing to lose all of your items. You will keep your 3 most expensive items – based on overall value shop – if you do not have the symbols when you die. Your equipment costs must still be kept to a minimum for all other expenses such as PKing potions, runes, arrows and food. Out-eating the opponent is the most basic approach to the game and if you stumble into a man filled with food you should just avoid him. Remember to always go for quick kills if you're in it for the money. Nevertheless, you will need food so that it is out there and it's the sharks that give the most bang for the bucks if you are a member, if not, you should go for lobsters.

Free Play Pures

Play Free Training

Free play training – Ranged: Start by killing the rat sa Varrock's sewers with bronze arrows. Once you hit around 20 Combat lvl 10 you can move on to ranged guards in Edgeville. Hide behind the walls to avoid their attack. The guards will serve as target practice for the rest of the leveling. You should know that the Magic and melee is much better than ranged for PKing at higher levels of conflict but you will deal more overall damage when you train ranged skill levels mean that Combat is kept to a minimum relative to Hit Points. It makes training ranged important for a pure.

Free play training – Melee: Melee Training is really simple. start you out with low-level monsters and move toward higher levels as we grow stronger. Always use the best weapon you can equip. Rune scimitar is best because of its speed. The Giants in Edgeville dungeon is good for training once you are strong enough to face them. Use accurate Attack Attack until you reach lvl 40 and then use aggressive attack exclusively to increase your energy while keeping your attack level locked. You do not want any more 40 in attack so you should avoid entirely accurate attack after that. This applies both when fighting monsters and players. Strength lvl 40 is enough for PKing but the higher the better. You should not use controlled attacks because they raise your level of defense and you do not want that.

Free play training – Magic: Go to Port Sarim jail. Make sure you are equipped with Full Iron Armour and Green Dragonhide vambraces. In this way you are not your so you can cast spells target the same monster again and again. The experience gain is the same so it is very time saving. Start out with confuse at lvl 3 and when you hit lvl 11 it is time to weaken, at lvl 19 you should continue to curse all the way to use up Magic lvl 59 which is your goal. Make sure you have plenty of water runes, Earth runes and Body runes at your disposal.

Pure Ranger Free Play

Skills: 40 ranged

Concept & training: A Pure Ranger rather useless at higher levels so it is a low level of build. Remember that once you train your melee skills as high as you can without raising Your level of combat. Use the Skill simulator as guidance.

Accessories: Yew shortbow, solid arrow, Green Dragonhide vambraces & chaps, Leather body, headgear, Leather Boots & talisman of accuracy.

Extras: Cooked Lobsters.

Strategy: –

Free Play Melee / Ranger Pure

Skills: ranged 40; 40 Attack: 40 Strength

Concept & Training: You start out as a pure Ranger but when you hit Lvl 40 ranged it is time to get Your Attack skill and strength of up to useful levels. When Attack is lvl 40 you should train strength exclusively. Make sure that once that train ranged skills but not push it high enough to get to the Combat Level. Use the Skill simulator as guidance.

Melee Equipment: Rune scimitar, Anti-Dragon shield, amulet of Strength & Wizard's robes.

Ranger Equipment: Yew shortbow, solid arrow, Green Dragonhide vambraces & chaps, Leather body, headgear, Leather & Boots amulet of accuracy

Extras: Strength potions & Cooked Lobsters

Strategy: Always start out with ranged attacks. If your opponent comes close You move to talisman of strength, rune scimitar and Anti-Dragon Shield and take him out to aggressive attack. Might need magic defense from the Wizard's robes when fighting a mage. Remember to boost your energy potions and lobsters eat constantly.

Free play Mage / Melee / Ranger Pure

Skills: 40 + ranged, 40 Attack, Strength 40 +, Magic 59

Concept & training: This is the best and most all around build for free play. Basically you Just do combine outlined above. start a pure ranger, and then you increase your melee skills to 40 attack & strength train and finally Magic. Note to simultaneously train Strength and ranged to ensure that they will always be as high as possible related to your combat level. Use the Skill simulator as guidance.

Mage Equipment: Air Staff, Wizard's robe, Wizard's Hat & Magic talisman.

Melee Equipment: Rune scimitar, Anti-Dragon shield & pearls Strength.

Ranger Equipment: Yew shortbow, solid arrow, Green Dragonhide chaps vambraces & Leather body, headgear, Leather Boots & talisman of accuracy.

Extras: Strength potions, cooked Lobsters, Fire & Death runes runes.

Strategy: In this build you have the luxury of adapting your equipment to your opponent. Use magic / melee equipment against melee, ranger / meele equipment against rangers and mage / ranger equipment against mages. Always start out as a magician; cast Fire Blast your opponent and if he gets too close you switch to rune scimitar, Anti-Dragon shield and talisman energy. Throw ranged attacks when fighting a mage. Remember to boost your energy potions and lobsters eat constantly.

Member Pures

Member Training

Member training – Ranged: Start by killing the rats in Varrock's sewers with bronze arrows. Once you hit around 20 Combat lvl 10 you can move on to Rock crab Camelot and the north of the seer's Village. If you do not mind paying a little extra that you can start using knives Iron at this point to accelerate the training. You can go all the way to lvl 99 ranged against the crab. You should know that the Magic and melee is much better than ranged for more PKing high levels of conflict but you will deal more overall damage when you train ranged skill levels mean that Combat is kept to a minimum relative to Hit Points. It makes training ranged important for a pure.

Member training – Melee: Melee Training is really simple. You start out with low level monsters and move onto higher level as you become stronger. Always use the best weapon you can equip. Dragon scimitar is the best because of its speed. Rock crab north east of Camelot is just as important for training as a ranged melee. Use accurate attack Attack until you reach lvl 60 and then is aggressive attack exclusively to increase your strength. You do not want any more to attack the lvl 60 so you should avoid the attack entirely accurate after reaching lvl 60. It is applicable when you fight both monsters and players. You should not use controlled attacks because they raise your level of defense and do not want that either.

Member Training – Magic: Go to jail in Port Sarim or the Zoo of the Clock Tower in Ardougne. Make sure you are equipped with Full Iron Armour and Green Dragonhide vambraces and you're good to go. In this way you will not cast your spells so you can target the same monster again and again. The experience gain is the same so it is very time saving. Start out there confuse at lvl 3 and when you hit lvl 11 it's time to weaken and at lvl 19 you should continue to curse all the way to use up Magic lvl 45. Make sure you have plenty Water, Earth and Body runes at your disposal for this. You can buy Mystic mud Staff for endless supply of Earth and Water runes. You should use a Teleport Camelot once you reach lvl 45. Buy a lot of law runes and you're good to go. When you reach lvl 55 it is time for the High Level Alchemy which is the most efficient way to train Magic. Yew longbows are the best things to work on. Buy Yew logs, linen, Nature runes and a fire staff for all your Fire rune needs. If not you have the time and energy to do the fletching you can just buy the Yew longbows strung and ready but it will be more expensive.

Member Training – Prayer: Get yourself a large amount of dragon bones and you're good to go. It is expensive but well worth it.

Pure Ranger member

Skills: 70 Ranged

Concept & training: You can start PKing at lvl 40 such as the free play ranger but 70 should be the goal. Remember that once you train your melee skills as high as you can without raising your level of combat. Use the Skill simulator as guidance.

Accessories: Magic shortbow, Rune Arrow, Black Dragonhide vambraces & chaps, Leather body, headgear, Leather boots, obsidian cape or God cape, amulet of Glory & Ring of recoil.

Extras: ranging potions & cooked shark.

Strategy: –

Member Melee / Ranger Pure

Skills: 70 ranged: 60 Attack: 60 Strength

Concept & training: You start out as a pure Ranger but when you hit Lvl 70 ranged it is time to get your skills and Strength Attack up to useful levels. When Attack is lvl 60 you should train strength exclusively. Simultaneously ensuring the train ranged skills but do not push it high enough to get sa Combat Level. Use the Skill simulator as guidance.

Melee Equipment: Dragon scimitar, Dragon dagger (s), Wizard's cloak, wizard's hat, unholy Zamorak book, God cape or obsidian cape, amulet of Strength & Ring of recoil.

Ranger Equipment: Magic shortbow, Rune Arrow, Black Dragonhide vambraces & Chaps, Leather body, headgear, Leather Boots & talisman of Glory.

Extras: Super Strength potions, potions & cooked ranging sharks.

Strategy: Start out with ranged attacks and try to get your enemies close to you. When he was close enough that you move your poisoned Dragon dagger and pull off the special attack. Then finish off with a Dragon scimitar. Wizard's robes may be required protection against mages. Remember to drink your potions and eat your food.

Member Mage / Melee / Ranger Pure

Skills: 70 + ranged, 60 Attack, Strength 60 +, 85 + Magic

Concept & Training: This is the complete pure. Make a melee / Ranger outlined above and then add the Magic training. Make sure to train Strength and ranged skills simultaneously but never let them raise your level of combat. Use the Skill simulator as guidance.

Shaman Accessories: Zamorak staff, wizard's robes, Wizard's hat, unholy Zamorak book, God cape or obsidian cape, Ring of Life & talisman of Glory.

Melee Equipment: Dragon scimitar, Dragon dagger (S), Talisman of Strength & Ring of recoil.

Ranger Equipment: Magic shortbow, Rune Arrow, Black Dragonhide vambraces & chaps, Leather body, headgear, & Leather boots.

Extras: Super Strength potions, magic potions, ranging potions, cooked shark, Blood runes, Fire runes, Water runes, Earth runes, Air runes, Law runes, Chaos & Death runes runes.

Strategy: Start out your mage setup. First cast Teleblock your opponent so he can teleport away from you and then Mix is so that he becomes frozen in place for 15 seconds. Now you cast charge to enhance your attack Flames of Zamorak spell should be easy to hit your enemies are desperate. When your opponent breaks free you cast involved again but be careful because he will become immune to it after a while. When the opponent's life down to about 50% It is time to take your melee weapon. Run up to him when he was misunderstood and pull off special attacks with poisoned Dragon dagger. Finish the work with Dragon scimitar aggressive attack.

Member pure whip

Skills: 70 Attack: 65 + Strength: 52 Prayer

Concept and Training: A Prayer very useful skill but it raises your combat level sky high which is why you need to keep other skills to a minimum. Get 70 attack and then put everything into force. It is an expensive build but very difficult to kill it because of the Prayer and maintenance costs are low compared to other builds.

Accessories whip: whip of deep, Monk clothing, drug Zamorak book, God cape or obsidian cape, Climbing boots, fetish of Glory & Ring of recoil.

Extras: Super Strength potions, Prayer potions & cooked shark.

Strategy: In Prayer lvl 52 protection prayers have all and hurt the opponent's Prayer falls in case he uses any. Use the appropriate prayer and get into the opponents to whip. Vary between special and aggressive attack. There is not much you can do against teleporting but all other opponents should be possible to take. Remember to drink a potion before the appropriate use skills in question and eat food when HP goes down.

Thnaks for your perusal, hope the tips and guides can make you a PvP favvor world!

About the Author

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